Battle Arena

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Sven
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Post by Sven »

Azrael wrote:Der Judge (Battle Arena) wirft ne Münze und entscheidet damit den Acting Minion, weitere Münzwürfe werden auch vom Judge durchgeführt (z.B. für Gemini´s Mirror) :wink:
Auf was ich raus wollte war folgendes: der Acting Minion bleibt bis zum Ende des Spiels Acting Minion. Meiner Meinung nach
ist das ein kleiner Nachteil, oder? Ist es Eurer Meinung nach noetig da einen Ausgleich zu schaffen?


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Post by Azrael »

Eigentlich nicht, da daß in einem normalen Kampf ja auch so bleibt und man muß sich halt auf alles einstellen.
Das macht das ganze ja so witzig...
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Holger Christiansen
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Post by Holger Christiansen »

Und es muss nicht immer nur ein Nachteil sein, Acting Minion zu sein.. klar, man kann nicht reagieren, dafür kann man aber Pre-Range Karten spielen, bevor der andere Terror Frenzy auf Superior spielt.. oder eben selber TF Sup spielen und damit alle seine Pre Range Karten verteuern..

Ausserdem gibt es ja auch noch Karten, die die Range setten.. da hat der Actiung Minion auch die Chance das zu tun, bevor der andere es tut!
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Post by Azrael »

Regelupdate:


1. The basics of the Battle Arena (aka So it begins)

1.1 Only Vampires and Library Cards existing in Vampire: The Eternal Struggle may be used.

1.2 You and your opponent agree to a capacity which you use in the fight. For the moment, only capacities of 5 and 6 are allowed.

Both vampires must be of same capacity.
The Actual Crypt Capacity of the vampire counts, not the "In play effect" capacity. Example: Tariq, The Silent. He counts as 7 cap.

1.3 In addition to your fighter, you must have chosen a hand of seven cards. Only combat and equipment cards are allowed.

2. Starting a fight on the Battle Arena (aka Who wants some?)

2.1 Start a thread at the Battle Arena forum stating which capacity you want to use and send a PM to the forumID Battle Arena straight away so that the fight can be started as soon as somebody steps up (and not the next one you pop around). The PM must clearly state what cards and vampire you chose for the fight. The PM shall have the same title as the thread so it's easy to tell what game you use the stuff for. Note that the details of your hand remain available in your Sentbox.

2.2 The Battle Arena forumID randomly decides who goes first (and is thereby the active player and having first priority throughout the rest of the game) after both you and your opponent has PM'd hand and vampire choices.


2.3 When you finish a fight, the winner must report the result to shimian in a PM (subject line is the matchs topic, just like when you PM your choice of warrior and hand). Just a winner and a looser will do it.
Shimian's profile

3. Gameplay (aka You die now!)

3.1 Combat proceeds as per the normal rules of VTES:

Before Range - Each player play cards during the before range-step, with the controller of the acting minion (as determined randomly by the Battle Arena) having first opportunity to play cards.

Range - Determine the range. Default range for each round is close unless card text allows otherwise (i.e. Fear of the Void Below).

Pre-Strike - where cards such as Immortal Grapple and Blood of Acid are played.

Strike - Determine your strike.

Strike Resolution - Prevention, etc

Press Step - To press for or against. The rules of the Battle Arena assumed that each round has a press to continue, same as if a Trap had been played but whose effect doesn't end if three (or more) rounds

Post Press Step - Playing Taste of Vitae and stuff.

3.2 Throughout the fight, state clearly at which level you play the cards e.g. Immortal Grapple at superior; Rigor Mortis ()
Additionally, when using rather obscure cards (i.e. Mythic Form), it helps to post the text of the card. Can always ask good old Battle Arena by PM for a reminder to be posted.

3.3 It is also good Battle Arena etiquette to give a reminder of the blood left on one's vampire at the end of each strike resolution (after the prevent phase), at the end of each round and after playing cards that cost blood (i.e.Guido plays Entombment. 3/5).

3.4 Throughout the matches, taunts and assorted trash-talking are more than welcome. If you need some inspiration, check any match with Robtreasure, Sausage Master, mgreen02.

4. Additional rules of the Battle Arena (aka We are 'special' around here)

The following rules are usable in the Battle Arena:

4.1 Vampires have now access to the following cardless strikes:
-Strike: this striking vampire burns two blood to become Anarch. Only usable by a non-titled vampire
-Strike: this striking vampire burns one blood to become Black Hand. Only usable by a sabbat vampire

4.2 Weapons are allowed although you will need something like Disguised Weapon or Concealed Weapon to bring them into play. The cost of the weapon is paid in blood by the vampire and is equal to the pool cost + 1
e.g. Disguising an Ivory Bow will cost the vampire 2 blood. Weapons costing only blood are not affected by this rule and keep their original (printed) cost. Note that combat cards that count as equipment while in play, such as Weighted Walking Stick and Zip Gun, do not follow this special rule either and are played according to the regular rules.

Unique weapons will immediately contest. Vampires will pay a blood at the beginning of each round prior to playing any 'before range' cards to keep contesting the card or may decide to yield (acting chooses first). Control of the weapons returns at the beginning of the following round.

4.3 The library and crypt are assumed to be empty at the beginning of the fight. Cards played during the fight go to the ash heap normally (for the purpose of cards referring specifically to the ash heap i.e. Reality Mirror).

5. Ending the fight (aka You can pick up your teeth now)

5.1 In the Battle Arena, victory is achieved by sending the opposing vampire to torpor.
If both vampires enter torpor during the same strike resolution the match is tied.

5.2 If the match is ended by a CE either player must reset or the player playing CE has lost the game. Similarly, should a player press to end with no one resarting combat, said player looses the fight (and gets to be called a wuss)

Banned Cards:

Undead Persistance
Rowan Ring

Erratas:

Improvised Tactics: Playable during any round

TPOTH Koldun
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