Keepers of Tradition: Library Cards (Spoiler)

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Keepers of Tradition: Library Cards (Spoiler)

Post by ghost of extrala »

Hier die aktuell mir bekannten Library Karten aus "Keepers of Tradition":

Agate Tasliman [KoT:C]
Cardtype: Equipment
Only usable by a vampire with capacity 4 or more. The vampire with this equipment may tap it before votes are cast in a referendum to gain 1 vote in that referendum. A vampire may have only one Agate Talisman.

Arcane Appraiser [KoT:R]
Cardtype: Ally
Clan: Toreador
Unique ghoul with 1 life, 0 strength, 1 bleed
Arcane Appraiser may move an equipment card from a vampire in torpor to a ready minion you control as a +1 stealth (D) action. If a second copy of a unique equipment card you control woul enter play, it is burned instead.

Ashur Tablets [KoT:C]
Cardtype: Master
Put this card in play. If you have three copies in play, remove all copies in play (even controlled by other Methuselahs) from the game to gain 3 pool and choose up to thirteen cards from your ash heap. Move one of those cards to your hand and shuffle the others into your library.

Becoming, The [KoT:U]
Cardtype: Action
Cost: 2 blood
+1 stealth action. Requires a non-sterile vampire.
Put this card in play. It becomes a 0-capacity vampire of the same clan as the acting vampire. Move up to 1 blood from the acting vampire and up to 3 Discipline cards from your hand to this vampire. This vampire cannot act this turn. If this vampire has no capacity-increasing Discipline cards, burn him or her.

Blood of Sandman [KoT:U]
Cardtype: Action
Cost: 2 blood
Discipline: Thaumaturgy
[tha]: +1 stealth action. (D) Burn an ally.
[THA]: +6 stealth action. (D) Put this card on a ready younger tapped vampire. Reaction cards this vampire plays while tapped are canceled as they are played. Burn this card if this vampire goes to torpor.

Charismatic Aura [KoT:U]
Cardtype: Combat
Disciplines: Auspex & Presence
[aus][pre]: Burn 1 blood to cancel the opposing minion's strike card or grapple card as it is played (no cost is paid). A vampire may play only one Charismatic Aura at inferior each round.
[AUS][PRE]: Strike: Combat ends.
[Draft]: [aus] or [pre] Strike: dodge.

Coterie Tactics [KoT:U]
Cardtype: Reaction
Choose another ready untapped vampire you control of the same sect as this reacting vampire. These two vampires attempt to block, using the sum of their intercept to see whether the block succeeds. If successful, tap both and then you choose one to be blocking vampire (and the other ceases to be blocking).

Childling Muse [KoT:U]
Cardtype: Retainer
Cost: 1 pool
Clan: Malkavian
Changeling with 1 life. The minion with this retainer gets +1 bleed.

Dark Influences [KoT:U]
Cardtype: Master: out of turn.
Cost: 2 pool
Cancel a minion card as it is played. No cost is paid. That card cannot be played again for the remainder of the turn. Put this card in play. The next card played that would cancel another Methuselah's minion card as it is played is canceled (no cost) and this card is burned instead.

Dark Mirror of the Mind [KoT:U]
Cardtype: Action
Requires a vampire of capacity 8 or more. +1 stealth action.
Gain 2 pool.

Deep Song [KoT:C]
Cardtype: Action
Discipline: Animalism
[ani]: Bleed at +1 bleed.
[ANI]: Frenzy. (D) Tap a ready vampire controlled by another Methuselah and enter combat with that vampire. In that combat, that vampire is considered the acting minion.

Enkil Cog [KoT:R]
Cardtype: Action Modifier
Requires a vampire of capacity 10 or more. Unique.
Only usable when this vampire successfully bleeds your prey (play after resolution). Put this card on this vampire. During any Methuselah's minion phase, this vampire may tap this card to attempt an action. This vampire has +1 bleed.

Ephor [KoT:R]
Cardtype: Master
Cost: 1 pool
Clan: Ventrue
Unique Master. Put this card on a Ventrue with capacity 8 or more. This Ventrue gets +1 intercept and 1 additional vote. This Ventrue may force any vampire to yield a contested title as a +1 stealth (D) action.

Eyes of Argus [KoT:C]
Cardtype: Reaction
Discipline: Auspex
[aus]: Only usable during a (D) action directed at you (or a card you control). +2 intercept
[AUS]: Only usable by a tapped vampire. This vampire can play reaction cards and attempt to block as if untapped until the current action is concluded.

Eyes of the Beast [KoT:C]
Cardtype: Reaction
Discipline: Protean
[pro]: +1 intercept, and put this card on this reacting vampire. This vampire gets -1 stealth. Burn this card during your next discard phase.
[PRO]: As above, with an optional maneuver during the first round of the resulting combat if this vampire successfully blocks.

Fleetness [KoT:C]
Cardtype: Action
Cost: 1 blood
Discipline: Celerity
+1 stealth action
[cel]: (D) Bleed
[CEL]: (D) Enter combat with a tapped minion. This acting vampire gets an optional maneuver during this combat.

Force of Personality [KoT:C]
Cardtype: Action Modifier/Combat
Cost: 1 blood
Discipline: Presence
[pre]: Strike: combat ends
[PRE]: Only usable as the action is announced. Vampires must burn a blood to attempt to block this action. Non-zombie allies cannot block this action.

Heroic Might [KoT:U]
Cardtype: Action
Cost: 3 blood
Discipline: Potence
+3 stealth. A minion can only have one Heroic Might. Burn this card if this vampire goes to torpor.
[pot]: This vampire gains +1 strength and burn equipment as a strike.
[POT]: As above except the vampire gains +2 strength and can strike for 2R.

Horseshoe [KoT:C]
Cardtype: Action
Discipline: Potence
[pot]: Do 1 damage to a ready minion
[POT]: Do 2 damage to a ready minion

Kevlar Vest [KoT:U]
Cardtype: Equipment
Cost: 1 pool
Bearer may prevent 2 damage from gun strikes or 1 damage from any other source each combat. A minion may have only one Kevlar Vest.

Leech [KoT:U]
Cardtype: Action
Require a ready mortal, ghoul or mage.
(D) Steal a blood (it becomes a life) from a vampire controlled by another Metuselah and untap this ally. Burn any Convictions on this ally. This ally may play cards requiring Potence as vampire until his or her next untap phase.

Loki's Gift [KoT:C]
Cardtype: Action
Disciplines: Protean
+1 stealth hunt action.
[pro]: Gain 1 blood and this card. This vampire can burn this card and 1 blood to get +1 stealth. A vampire can only have one Loki's Gift.
[PRO]: (D) As above, and burn a blood from any vampire. This vampire may burn this card as above, or may burn it during a referendum to gain 2 votes.

Light Intensifying Goggles [KoT:U]
Cardtype: Equipment
Electronic equipment.
This minion gets an optional maneuver on the first round of combat. You may move any aim card this minion uses to this card (even if it is canceled). This minion may play an aim card on this equipment as if from your hand. Remove that aim card from the game.

Monastery of Shadows [KoT:R]
Cardtype: Master
Cost: 3 pool
Master: unique location.
You have +1 hand size. Tap to give a vampire with capacity 8 or more
+1 stealth.

Mouthpiece [KoT:C]
Cardtype: Action Modifier
Discipline: Dominate
[dom]: +1 bleed. You cannot play another action modifier to increase this bleed.
[DOM]: Only usable by a ready vampire other than the acting minion. The acting minion may play cards that require basic Dominate as a vampire for the remainder of this action.

Neonate Breach [KoT:C]
Cardtype: Political Action
Select one or more Methuselah. Successful referendum means each chosen Methuselah burns 1 pool plus 3 additional pool if he or she controls a ready vampire of capacity 4 or less.

New Carthage [KoT:R]
Cardtype: Master
Clan: Brujah
Cost: 3 pool
Master: unique location
Titled Brujah vampires get +1 bleed and 1 additional vote. Ventrue get 1 fewer vote.

No Trace [KoT:C]
Cardtype: Combat
Cost: 1 blood
Discipline: Obfuscate
[obf]: Only usable at long range. Strike: combat ends.
[OBF]: Strike: combat ends.

Nocturn Theater [KoT:R]
Cardtype: Master
Cost: 2 pool
Master: unique location.
During your untap phase, you may tap this card and a ready vampire you control to tap a minion controlled by your prey. Any titled vampire may burn this card as a (D) action.

Oath, The [KoT:C]
Cardtype: Combat/Reaction
Play when a vampire gains blood from a Taste of Vitae or steals blood from this vampire. Put an oath counter on that vampire. This vampire may put another oath counter on that vampire as a (D) action. A vampire with 2 oath counters from this vampire cannot block or enter combat with this vampire. A vampire can play only one Oath each round.

Old Friends [KoT:U]
Cardtype: Action Modifier
Discipline: Obfuscate
Cost: 1 blood
Do not replace until your untap phase.
[obf]: +1 bleed. You cannot play another action modifier to increase this bleed.
[OBF]: Only usable during a referendum. This vampire gains 2 votes.

Papillion [KoT:U]
Cardtype: Master
Cost: 3 pool
Master: Unique location. Requires a ready vampire with a city title. Hunting ground.
During your untap phase you may move 2 blood from the blood bank to a ready titled vampire you control. A vampire can gain blood from only one hunting ground each turn.

Perfect Paragon [KoT:U]
Cardtype: Action Modifier,
Cost: 1 blood
Discipline: Presence
[pre]: Only usable during a referendum. This vampire gains 3 votes.
[PRE]: Allies and younger vampires get -1 intercept when attempting to block this action.

Persona Non Grata [KoT:U]
Cardtype: Political action
Requires a titled vampire.
Choose a non-titled vampire or an anarch vampire. If this referendum is successful, put this card on the chosen vampire. This vamoire cannot gain a non-anarch title and gets -1 stealth on (D) actions. A vampire can have only 1 Persona Non Grata.

Ponticulus [KoT:R]
Cardtype: Ally.
Cost: 2 pool
Clan: Tremere
Unique Wraith with 1 life, 0 strength, 0 bleed.
Ponticulus cannot take actions or have or use equipment. He gets +1 intercept during (D) actions against you. He may tap to give any Tremere +1 intercept. He is immune to non aggravated damage.

Repair the Undead Flesh [KoT:U]
Cardtype: Action
Discipline: Fortitude
+3 stealth action.
[for]: Put this card on this vampire. In combat, this vampire may heal aggravated damage by burning 3 blood per point healed. Burn this card if this vampire goes to torpor.
[FOR]: As above, but burn only 2 blood per point.

Rego Motus [KoT:C]
Cardtype: Combat
Cost: 1 blood
Discipline: Thaumaturgy
[tha]: Prevent 2 damage from the opposing minion's strike.
[THA]: As above, but prevent 4 damage.

Soul Scan [KoT:R]
Cardtype: Action
Cost: 1 blood
Discipline: Auspex
+1 stealth action.
[aus]: Search your crypt for a younger vampire without Obfuscate (shuffle afterwards). Move that minion to your uncontrolled region.
[AUS]: As above, but you may search for a younger vampire with up to one level of Obfuscate.

Scourge of the Enochians [KoT:R]
Cardtype: Event
Event.
During your discard phase you may burn a vampire of capacity 2 or less, and your predator takes control of this card (even if you do not burn a vampire).

Scourge [KoT:U]
Cardtype: Political Action
Requires a titled vampire.
Choose a vampire of the same sect. If this referendum is successful, put this card on the chosen vampire.and untap this acting vampire. The vampire with this card may enter combat with a vampire with capacity 4 or less or with an ally as a +1 stealth (D) action.

Steadfastness [KoT:C]
Cardtype: Reaction
Discipline: Fortitude
[for]: Only usable during a (D) action directed at you (or a card you control). +1 intercept.
[FOR]: Reduce a bleed by 1.

Still the Mortal Flesh [KoT:U]
Cardtype: Combat
Cost: 1 blood
Disciplines: Dominate
Only usable in combat with an ally or younger vampire. Not usable against a mummy, wraith or zombie.
[dom]: Maneuver or press.
[DOM]: Strike: burn the opposing ally.

Tainted Spring [KoT:R]
Cardtype: Action Modifier
Discipline: Animalism
Cost: 1 blood
[ani]: Only usable when an action to employ or recruit an animal is announced. If this action is successful, the animal gets +1 strength (for an ally) or inflicts an additional damage (for damage-dealing retainers).
[ANI]: As above, and the animal gets an additional starting life.

Torrent [KoT:C]
Cardtype: Combat
Cost: 2 blood
Discipline: Celerity
[cel]: Additional strike.
[CEL]: Strike: combat ends. If this vampire was blocked while performing an action, the ation continues as if unblocked.

Touch of Clarity [KoT:R]
Cardtype: Action Modifier/Reaction
Discipline: Dementation
Cost: 1 blood
Usable by an acting minion or any untapped ready minion.
[dem]: Cancel a non-combat card that requires Dementation, Dominate or Presence as it is played (no cost is paid). Tap this vampire.
[DEM]: As above, but do not tap this vampire.

Veles' Hunt [KoT:R]
Cardtype: Political Action
Clan: Gangrel
Cost: 3 pool
Blood hunt referendum. Choose an ally or younger non-titled vampire controlled by your prey. Successful referendum means that minion is burned. If this referendum fails or is canceled, no more Veles' Hunts can be played this game.

Villein [KoT:U]
Cardtype: Master: trifle.
Put this card on a vampire you control and move 2 or more blood from that vampire to your pool. Minion Tap cards cost an additional pool, Villein costs an additional pool to play on this vampire.

Warsaw Station [KoT:R]
Cardtype: Master
Clan: Nosferatu
Cost: 2 pool
Master: unique location.
You may tap this card when a Noferatu announces an undirected action. If that action is successful, the acting Nosferatu untaps. You may burn this card (even if it is tapped) to move a Nosferatu in torpor to the ready region.

Waiting Game [KoT:R]
Event. Transient.
Put this card in play with 10 counters. Whenever a non-anarch vampire takes an action, burn a counter from this card. Burn this card when it has no counters. During your untap phase, each anarch burns 1 blood or becomes Camarilla, and each ally burns 1 life.

White Nights Massacre [KoT:R]
Cardtype: Event
Transient.
During your next discard phase, you must burn this card, and you may either burn a vampire in torpor or by tapping a ready werewolf ally you control or discarding a White Nights Massacre from your hand, burn all vampires in torpor.

Wrong and Crosswise [KoT:C]
Cardtype: Reaction
Cost: 1 blood
Discipline: Dementation
[dem]: Reduce a bleed against you by 2.
[DEM]: Only usable during a referendum. Gain 4 votes against the referendum.
Last edited by ghost of extrala on 17 Nov 2008, 12:13, edited 14 times in total.


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Post by Irratonalys »

Dark Influences
Cardtype: Master: out of turn.
Cost: 2 pool
Cancel a minion card as it is played. No cost is paid. That card cannot be played again for the remainder of the turn. Put this card in play. The next card played that would cancel another Methuselah's minion card as it is played is canceled (no cost) and this card is burned instead.
ja , das nenn ich mal n DI nerf. und es nerft sich gleichzeitig noch selbst und ist nicht mit anthelios wiederholbar.....alles nachdem in der newsgroup verlangt wurde :P
The Becoming
Cardtype: Action
Cost: 2 blood
+1 stealth action. Requires a non-sterile vampire.
Put this card in play. It becomes a 0-capacity vampire of the same clan as the acting vampire. Move up to 1 blood from the acting vampire and up to 3 Discipline cards from your hand to this vampire. This vampire cannot act this turn. If this vampire has no capacity-increasing Discipline cards, burn him or her.
unglaublich gut , für 2 blut einen vampir mit zb DOM obf zu erschaffen .....
Force of Personality
Cardtype: Action Modifier/Combat,
Cost: 1 blood
Discipline: Presence
[pre]: Strike: combat ends
[PRE]: Only usable as the action is announced. Vampires must burn a blood to attempt to block this action. Non-zombie allies cannot block this action.
gefällt mir sehr gut , zusammen mit crocodils tounge zb...
Scourge
Cardtype: Political Action
Requires a titled vampire.
Choose a vampire of the same sect. If this referendum is successful, put this card on the chosen vampire.and untap this acting vampire. The vampire with this card may enter combat with a vampire with capacity 4 or less or with an ally as a +1 stealth (D) action.
für sabbat eher interessant würde ich sagen , allein schon wegen der untap clausel besser als templer....zb in einem antibruhja dogs of war deck.
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Post by ghost of extrala »

Aktualisierung mit Infos aus dem IRC Kanal #vtes.
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Post by Pyro »

No Trace
Cardytype: Combat
Cost: 1 blood
Discipline: Obfuscate
[obf]: Only usable at long range. Strike: combat ends.
[OBF]: Strike: combat ends.
hehe^^ die lohnt sich gleich für 1-2 meiner Decks
I...ehm...forgot the edge.........again......

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Re: Keepers of Tradition: Library Cards (Spoiler)

Post by Mateusz »

Hier mal ne Menge "Senf":
ghost of extrala wrote: Ashur Tablets
Cardtype: Master
Put this card in play. If you have three copies in play, remove all copies in play (even controlled by other Methuselahs) from the game to gain 3 pool and choose up to thirteen cards from your ash heap. Move one of those cards to your hand and shuffle the others into your library.
Interessante Karte, schöner Synergie-effekt mit Liquidation (Die eine schaufelt rein, die andere wieder raus) . Werd ich definitiv mal testen, Blood doll, Vessel und Minion tap spielen kann ja jeder :wink:
ghost of extrala wrote: Blood of Sandman
Cardtype: Action
Cost: 2 blood
Discipline: Thaumaturgy
[tha]: +1 stealth action. (D) Burn an ally.
[THA]: +6 stealth action. (D) Put this card on a ready younger tapped vampire. Reaction cards this vampire plays while tapped are canceled as they are played. Burn this card if this vampire goes to torpor.
Da hätte man auch gleich "unblockable" draus machen können :roll:
ghost of extrala wrote: Charismatic Aura
Cardtype: Combat
Disciplines: Auspex & Presence
[aus][pre]: Burn 1 blood to cancel the opposing minion's strike card or grapple card as it is played (no cost is paid). A vampire may play only one Charismatic Aura at inferior each round.
[AUS][PRE]: Strike: Combat ends.
[Draft]: [aus] or [pre] Strike: dodge.
Krasse Karte f. Tori-voter! S:CE und gleichzeitig ne anti-immograpple option. Pfui!
ghost of extrala wrote: Eyes of Argus
Cardtype: Reaction
Discipline: Auspex
[aus]: Only usable during a (D) action directed at you (or a card you control). +2 intercept
[AUS]: Only usable by a tapped vampire. This vampire can play reaction cards and attempt to block as if untapped until the current action is concluded.
Auch sehr Krass!! Gut das ich eh nie S&B spiele, sonst würd ich jetzt im strahl kotzen!!
ghost of extrala wrote: Light Intensifying Goggles
Cardtype: Equipment
Electronic equipment.
This minion gets an optional maneuver on the first round of combat. You may move any aim card this minion uses to this card (even if it is canceled). This minion may play an aim card on this equipment as if from your hand. Remove that aim card from the game.
Witzige Karte, Target Vitals is ja im mom sehr beliebt, scheint mir aber leider die guten alten IR goggles zu übertrumpfen, da der Nachteil doch eher gering ist :)
ghost of extrala wrote: No Trace
Cardytype: Combat
Cost: 1 blood
Discipline: Obfuscate
[obf]: Only usable at long range. Strike: combat ends.
[OBF]: Strike: combat ends.
hmm, gefällt mir nicht, es muss nun wirklich nicht jede diszi einen S:CE haben :?
ghost of extrala wrote: Neonate Breach
Cardtype: Political Action, 1 vote
Select one or more Methuselah. Successful referendum means each chosen Methuselah burns 1 pool plus 3 additional pool if he or she controls a ready vampire of capacity 4 or less.
Geile Vote. Allen am Tisch schaden machen und die Weenie-spieler noch zusätzlich bestrafen. Die wird man sicher öfter sehen!
ghost of extrala wrote: Oath, The
Cardtype: Combat/Reaction
Play when a vampire gains blood from a Taste of Vitae or steals blood from this vampire. Put an oath counter on that vampire. This vampire may put another oath counter on that vampire as a (D) action. A vampire with 2 oath counters from this vampire cannot block or enter combat with this vampire. A vampire can play only one Oath each round.
Hmm, IMHO zu cornercase als das die wirklich mal wer spielen wird (Es sei den es spielen gerade alle leute Tremere)
ghost of extrala wrote: Villein
Cardtype: Master: trifle.
Put this card on a vampire you control and move 2 or more blood from that vampire to your pool. Minion Tap cards cost an additional pool, Villein costs an additional pool to play on this vampire.
Schöne karte, ein quasi Minion tap als trifle, dafür mit Nachteil, nice für Decks die viele Masters spielen wollen!
ghost of extrala wrote: Waiting Game
Event. Transient.
Put this card in play with 10 counters. Whenever a non-anarch vampire takes an action, burn a counter from this card. Burn this card when it has no counters. During your untap phase, each anarch burns 1 blood or becomes Camarilla, and each ally burns 1 life.
Das Allies im mom sehr Krass sind ok, aber Anarchen auch noch mit zu schädigen, ich weiss es nicht ....

Ich bin insgesamt mal sehr gespannt wie sich die Turnierszene durch die Edition verändern wird, wenn überhaupt.
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Post by Nordlicht76 »

White Nights Massacre
Cardtype: Event
Transient.
During your next discard phase, you must burn this card, and you may either burn a vampire in torpor or by tapping a ready werewolf ally you control or discarding a White Nights Massacre from your hand, burn all vampires in torpor.
Irgendwie versteh ich die Karte nicht so ganz.... scheint aber im Werwolf Deck recht gut zu sein, dann kann man die Karte burnen, einen Werwolf tappen oder in der nächsten Discard noch so'n Teil abwerfen und dann alles burnen, was im Torpor liegt?

Wenn ja, sollte ich nochmal über mein Petaniqua Deck nachdenken...
Last edited by Nordlicht76 on 29 Oct 2008, 16:15, edited 1 time in total.
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Re: Keepers of Tradition: Library Cards (Spoiler)

Post by Nordlicht76 »

Mateusz wrote:
ghost of extrala wrote: Eyes of Argus
Cardtype: Reaction
Discipline: Auspex
[aus]: Only usable during a (D) action directed at you (or a card you control). +2 intercept
[AUS]: Only usable by a tapped vampire. This vampire can play reaction cards and attempt to block as if untapped until the current action is concluded.
Auch sehr Krass!! Gut das ich eh nie S&B spiele, sonst würd ich jetzt im strahl kotzen!!
Da wird Block denial mal wieder wichtiger....

Wie, Intercept? Block fails.... :-)
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Post by hardyrange »

Nordlicht76 wrote:
White Nights Massacre
Cardtype: Event
Transient.
During your next discard phase, you must burn this card, and you may either burn a vampire in torpor or by tapping a ready werewolf ally you control or discarding a White Nights Massacre from your hand, burn all vampires in torpor.
Irgendwie versteh ich die Karte nicht so ganz.... scheint aber im Werwolf Deck recht gut zu sein, dann kann man die Karte burnen, einen Werwolf tappen oder in der nächsten Discard noch so'n Teil abwerfen und dann alles burnen, was im Torpor liegt?
Ich denke, Du hast die Karte schon richtig verstanden - ist aber auch ein Bandwurmsatz...

Also, Effekt von White Nights Massacre in Deiner nächsten Discard Phase:

A) Burne White Nights Massacre.
Burne einen Vampir in Torpor.

oder

B) Burne White Nights Massacre, und tappe einen ready Werewolf Ally.
Burne alle Vampire in Torpor.

oder

C) Burne White Nights Massacre, und wirf eine White Nights Massacre von Deiner Hand ab.
Burne alle Vampire in Torpor.
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Re: Keepers of Tradition: Library Cards (Spoiler)

Post by Männele »

Mateusz wrote:
ghost of extrala wrote: No Trace
Cardytype: Combat
Cost: 1 blood
Discipline: Obfuscate
[obf]: Only usable at long range. Strike: combat ends.
[OBF]: Strike: combat ends.
hmm, gefällt mir nicht, es muss nun wirklich nicht jede diszi einen S:CE haben :?
Ich warte ja schon lange auf einen S:CE für Dominate. Weit scheinen wir davon nicht mehr entfernt zu sein :x . Und wir brauchen ihn auch nicht mehr. Bisher konnte man sich halbwegs sicher sein, dass man mit einem Rush plus Aua einen der fiesen Bleeder wegholzen konnte. Jetzt könnten sie auch noch Combat Ends spielen. Ich weiß nicht. Klar, die meisten S/B-Decks können schon CE spielen (Pre/Obf, Obt/Dom, Pro/Dom). Aber jetzt auch noch den Malks die CE hinten reinschieben, nerv.

Ansonsten hauptsächlich geile Karten. Vor allem Neonate Breach. The Oath ist witzig und wegen dem Background geil. Bringen wird sie weniger.
Horseshoe finde ich schwach, Waiting Game nicht so schlimm: zehn Aktionen sind schnell gerissen, dann ist die Karte weg. Wenn nur noch drei im Spiel sind, ist sie sicher stärker, weil dann weniger Aktionen durchgeführt werden. Aber wer hat denn sowas im Deck, wenn nicht das gesamte Metagame auf einmal Anarch wird. Und dann scheinen die ja ziemlich stark zu sein, womit eine Hoserkarte sinnvoll wird :wink: .
Ich habe noch nie etwas vergessen. Das wüsste ich.
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Re: Keepers of Tradition: Library Cards (Spoiler)

Post by Maö »

Männele wrote:
Mateusz wrote:
ghost of extrala wrote: No Trace
Cardytype: Combat
Cost: 1 blood
Discipline: Obfuscate
[obf]: Only usable at long range. Strike: combat ends.
[OBF]: Strike: combat ends.
hmm, gefällt mir nicht, es muss nun wirklich nicht jede diszi einen S:CE haben :?
Ich warte ja schon lange auf einen S:CE für Dominate. Weit scheinen wir davon nicht mehr entfernt zu sein :x . Und wir brauchen ihn auch nicht mehr. Bisher konnte man sich halbwegs sicher sein, dass man mit einem Rush plus Aua einen der fiesen Bleeder wegholzen konnte. Jetzt könnten sie auch noch Combat Ends spielen. Ich weiß nicht. Klar, die meisten S/B-Decks können schon CE spielen (Pre/Obf, Obt/Dom, Pro/Dom). Aber jetzt auch noch den Malks die CE hinten reinschieben, nerv.

Ansonsten hauptsächlich geile Karten. Vor allem Neonate Breach. The Oath ist witzig und wegen dem Background geil. Bringen wird sie weniger.
Horseshoe finde ich schwach, Waiting Game nicht so schlimm: zehn Aktionen sind schnell gerissen, dann ist die Karte weg. Wenn nur noch drei im Spiel sind, ist sie sicher stärker, weil dann weniger Aktionen durchgeführt werden. Aber wer hat denn sowas im Deck, wenn nicht das gesamte Metagame auf einmal Anarch wird. Und dann scheinen die ja ziemlich stark zu sein, womit eine Hoserkarte sinnvoll wird :wink: .
Man könnte aber z.b. waiting game zusammen mit anarch revolt spielen. da werden die leute schnell ma gezwungen ein paar anarchen zu erschaffen
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Post by Irratonalys »

Veles' Hunt
Cardtype: Political Action
Clan: Gangrel
Cost: 3 pool
Blood hunt referendum. Choose an ally or younger non-titled vampire controlled by your prey. Successful referendum means that minion is burned. If this referendum fails or is canceled, no more Veles' Hunts can be played this game.
blood hunt referendum bedeutet das keine action modifier oder reaction cards gespielt werden dürfen während das referendum conductet wird oder?
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Post by ghost of extrala »

Irratonalys wrote:
Veles' Hunt
Cardtype: Political Action
Clan: Gangrel
Cost: 3 pool
Blood hunt referendum. Choose an ally or younger non-titled vampire controlled by your prey. Successful referendum means that minion is burned. If this referendum fails or is canceled, no more Veles' Hunts can be played this game.
blood hunt referendum bedeutet das keine action modifier oder reaction cards gespielt werden dürfen während das referendum conductet wird oder?
Nein, heisst es nicht, Blood Hunt Referendum ist lediglich ein Keyword wie "derivate" oder "transient". Auf #vtes war die allgemeine Meinung, dass dies bedeutet, dass z.B. "Muaziz" oder "Tariq" gg. diese Vote immun sind bzw. es Karten wie "Gangrel Conspiracy" gibt, die diese Vote canceln können.
Luck is not a factor.
Hope is not a strategy.
Fear is not an option.
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Post by Irratonalys »

Nein, heisst es nicht, Blood Hunt Referendum ist lediglich ein Keyword wie "derivate" oder "transient". Auf #vtes war die allgemeine Meinung, dass dies bedeutet, dass z.B. "Muaziz" oder "Tariq" gg. diese Vote immun sind bzw. es Karten wie "Gangrel Conspiracy" gibt, die diese Vote canceln können.
aber wenn tariqs oder muhaziz special wirken , und man sachen wie ebony fox hunt oder absolution of the diabolist in dem referndum spielen kann , dann ist es doch inkonsequent anzunehmen das das referendum nicht auch wie ein blood hunt referendum , dh , ohne mods und reactions abgehandelt wird?
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Post by ghost of extrala »

Irratonalys wrote:
Nein, heisst es nicht, Blood Hunt Referendum ist lediglich ein Keyword wie "derivate" oder "transient". Auf #vtes war die allgemeine Meinung, dass dies bedeutet, dass z.B. "Muaziz" oder "Tariq" gg. diese Vote immun sind bzw. es Karten wie "Gangrel Conspiracy" gibt, die diese Vote canceln können.
aber wenn tariqs oder muhaziz special wirken , und man sachen wie ebony fox hunt oder absolution of the diabolist in dem referndum spielen kann , dann ist es doch inkonsequent anzunehmen das das referendum nicht auch wie ein blood hunt referendum , dh , ohne mods und reactions abgehandelt wird?
Will ich nicht zu 100% bestreiten oder bestätigen. Ich glaube aber, dass "Blood Hunt Referendum" wie gesagt nur ein Keyword ist. Wenn man die Regeln schaut, gäbe es sonst ein paar Widersprüche ("not an action"/"cannot be blocked").
6.5.6 When a vampire commits diablerie, a referendum is automatically conducted to determine if a blood hunt will be called on the diablerist. If the referendum passes, a blood hunt is called, and the diablerist is burned. This referendum is not an action, so it cannot be blocked, and action modifiers and reaction cards cannot be played. Otherwise, this referendum is handled just like any other.
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Post by hardyrange »

Das allseits bekannte Blood Hunt Referendum nach einer Diablerie ist ein ganz normale Referendum.
Es dürfen nur deshalb keine Action Modifier oder Reactions gespielt werden, weil es keine Action gibt.
Zum Beispiel kann man die Stimmen eines Ventrue HQ einsetzen.

Veles' Hunt nun ist eine politische Aktion, vom Spezialfall "Blood Hunt Referendum". Es können sehr wohl Action Modifier/Reactions gespielt werden, wie bei allen anderen politischen Aktionen auch.
In der Tat taucht dieses spezielle Keyword auch auf anderen Karten auf Muaziz etc.), und interagiert dementsprechend mit diesen.
"It was a perfect plan - until it had contact with reality"
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